Wednesday, February 13, 2013

Ogre Tactica Part 3: Magic Items

Magic Items

Thundermace: A bit expensive for what it does, but could be useful in the right scenario. The main problem with it is that the cheapest possible magic armour is 25 points, not counting shields. Combined with the Mawseeker name and the enchanted shield you could have enough defense for it to be worth it.

Siegebreaker: No. When are you going to be fighting a building? Simply not worth it for the points cost.

Gnoblar Thiefstone: Quite good. If you roll anything besides 1 you will be getting a useful item, and even if you roll 1, you still have the magic resistance.

Greedy Fist: Could be worth it, if you know you are going into combat with a lot of characters.

Gut Maw: Not really worth it unless you combine it with a character-killing magic weapon, such as the Greedy Fist.

Grut's Sickle: Can be good, but use sparingly, lest your own unit turns upon you.

Hellheart: Ridiculous. You can screw up enemy wizards so bad, and if they manage to cast more spells, you get extra dispel dice.

Rock Eye: Kind of situational, but good for filling up the last extra points that you can't use.

Rune Maw: Another very good item. It will make a deathstar almost impervious to magic. Stick in a unit of Maneaters and wreck face.

Dragonhide Banner: This is one of the best magic banners in the game(Imho). In conjunction with the breath weapon, a successful charge turn will be utterly devastating in the right unit.

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