Tuesday, June 25, 2013

A tutorial(and pics for once)









So, for the first time in this blogs(admittedly short) lifespan, I have a tutorial for you all. This is my own unique way of painting grimy metal(don't try this on space marines or the like, it looks fantastic on orks though). It has very few steps, and you don't need to be that good to do it. When I use old paints, refer to the Citadel Paint Conversion Chart. The miniature used is an Ork Deffkopta from the OOP starter set Assault on Black Reach.

Step 1: Basecoat the mini black. Doesn't matter how, doesn't matter what shade, just black. I chose a color of spray primer that looks a lot like oil and dirt in an auto repair workshop, but even if you don't have access to that, you can fix it in a later stage. I don't have pictures of this for obvious reasons. If you want to know the exact primer, comment and I'll get back to you.

Step 2: Drybrush with Leadbelcher from the new Citadel paint range. You can be messy about it, mainly you want to get the edges and spread streaks along the flat parts. There should be a lot of black showing through, so don't worry about it.
















Step 3: Edge highlight the miniature with Chainmail(from the old range). Just get all the edges of everything you are painting with metal, but in this case, I did the whole model, as the rest of the colors were not really defined. You can also drag streaks of the brush across bits of the model if you wish.
















Step 4: Put a Badab Black wash in the recesses of the model. Splash on a lot of it, but don't go too crazy. It should make the recesses of the model look oily and grimy, as if nobody has cleaned it in a while. You can't really see it in this picture(my camera's not that great), but it works pretty well. If you want to, you can substitute a brownish wash to simulate rust.

















I used this tutorial on the Deffkopta at the top of the page, and I have some more pictures of it here. Enjoy!




















Thursday, June 13, 2013

Faeit 212 Back on track!

Faeit 212: Warhammer 40k News and Rumors: Faeit 212 Restored: It's back baby.  My favorite blog is up again, feeding the rumour hungry community. Also, natfka is making a website a faeit212.com, so check that out too.

-Duncan out.

Monday, June 3, 2013

Payday: The Heist Review

In no other games does 4 minutes sucks as much as it does in this game. The game revolves around a team of 4 players pulling off all kinds of criminal jobs, from robbing banks, to collecting a deadly disease from an isolation ward patient in a hospital. Right from the start, I have to say that this game is absolutely made for multiplayer. If you do play single player, be prepared to get no help from your team, as the only thing they can do is shoot. This makes jobs take much longer, and thus allows for more hostiles to make your life a living hell. The second thing about the game is the message of DO NOT MESS WITH THE POLICE! In the game, there are assault waves that try and arrest your teammates. Now a few SWAT wouldn't be so bad, but every assault wave has about 50 guys coming at you. To just make it worse, they also start to come from everywhere (stairs, elevator shafts, the ceiling, etc.). Again, this is okay when the guys with no body armor, but when the guys in bomb suits start to come in, well... Let's just say it is very bad. Overall, the gameplay is very fun. Now the bad stuff. It takes a ridiculously long time to unlock new weapons and equipment. Note: It may just be me that thinks it takes a long time, as I am a very impatient person. Also, there are very short breaks in assault waves, starting at 30 seconds, and then slowly declining. I think they could of also done more with hostages, like delay an assault wave. In this game, you can only use hostages to get back team members that have been taken into custody by the police. That is my opinion on this game, and please let it be known that a sequel is coming out, and I have not played it, so I do not know if they fixed any of these downsides. Hope you enjoyed this post, and stay tuned for more.