Friday, March 29, 2013

IG Tactica: HQ

HQ


Company Command Squad
Very versatile. They can have weapons teams, special weapons, medpacks, standards. These guys have it all, and start at the bargain price of 50 pts. They can also take regimental advisors.

-Astropath
+1 Reserve and reroll Outflank. Not that useful usually. Skip unless you're spamming Valkyries.

-Master of Ordnance
Against the numerous marine armies out there, this will be invaluable, as it will tear through their armour. Useful in combination with heavy weapons on the rest of the squad, as you will be staying in place to use all of the weapons with anything.

-Officer of the Fleet
-1 enemy reserve, reroll their outflank if you want them to. Not great.

-Bodyguard
A veteran with more attacks that can auto-look out sir twice per turn for the commander. Good stuff. Also, this is not technically Look Out Sir!, so you can look out sir again. Useful, as the commander is not exactly hard to kill.

-Lord Castellan Creed
Gives an infantry unit or vehicle Scouts. Four orders a turn, and knows every order there is, plus a unique order.

   -For the Honour of Cadia!
    The ordered unit has Furious Charge and Fearless.

-Colour Sergeant Kell
Has a powerfist, allows squads to take orders on his officers leadership, and can use Look out-Arghh, if he in a unit with Creed. Not really worth 5 pts less than Creed unless you are using both.

-Colonel 'Iron Hand' Straken
Fearless, all units within 12", including his squad have Counter Attack and Furious Charge. Ignores armour saves and has 2d6 AP.

-Nork Deddog
An Ogryn with a plethora of special rules, has Look Out-Arghh!, can't be executed, and deals a D6 of S6 hits if he dies. Also, if his commander is executed, he kills the Commy responsible.

-Lord Commissar
Stubborn to their unit, will execute commanders to restore moral, and Ld 10 to units within 6".

-Commissar Yarrick
Fearless, 12" Stubborn aura, his squad rerolls to hi ton charges. Has almost a 70% chance of coming back to life each time he dies, hot shot laspistol, and a force field that forces wounds to be rerolled.

-Primaris Pysker
An offensive psyker.

-Ministorum Priest
Reroll failed to hit for his unit on the charge, unless Ogryn or Ratlings.

-Techpriest Enginseer
Like a techmarine without power armour. Can take servitors to help him fix things.





Saturday, March 23, 2013

Warriors of Chaos: Hellcannon Overview

Go Hellcannon's!!! These guys are great, they're basically very Chaos-y stone throwers. With their strength of 5(10) they will devastate infantry. There is one slight problem, misfiring. If you misfire with a Hellcannon there's a good chance that it will do no good for the rest of the game if it isn't dead already. A good chunk of the misfire outcomes are killing Chaos Dwarf crew members which keep the Hellcannon from driving itself straight into the enemy. So they can be risky, though always take one because the long range fire support will help a lot. One very important thing to remember with Hellcannons is that if you have bad luck with it it will die most likely or at least do nothing for the rest of the game. So Hellcannons are a bit risky so have a good plan and try to make the most of them before they die.

Thursday, March 21, 2013

Imperial Guard Tactica: Special Equipment

This part will only cover weapons and items that are ubiquitous to this codex. Unit specific weapons, and the ones in the rulebook, will not be covered here.

Infantry Armoury

Demolition Charge
Notably carried by Guardsman Marbo, the Demolition Charge is a S8 AP2 Assault 1 large blast, one shot only. That sounds nice until you realize it scatters and has a 6" range. Best used on Marbo, as a suicide unit. Seeing as he won't get a charge until the second turn that he's there, this is the best use for him.

Grenade Launcher
An Assault weapon. Can fire a S3 AP6 small blast or a S6 AP4 single shot. You want as many of these as you can get your hands on playing against 'Nids or Orks. That is all.

Hot-shot Lasweapons
Like normal lasguns and laspistols, except AP3.

Sniper Rifle
Long ranged, Heavy 1, with the Sniper special rule. Notably carried by Ratling Snipers.

Vehicle Armoury

Camo Netting
A Vehicle with this upgrade has Stealth, provided that it didn't move.

Dozer Blade
Vehicle with a dozer blade re-roll failed difficult terrain.

Extra Armour
Crew Stunned turns to Crew Shaken.

Heavy Stubber
3 shots, a long range. That's all.

Hunter-killer Missile
BS3 Krak Missile, 1 shot and unlimited range.

Multi-laser
Good for lots of high strength shots. Will take down MC's pretty well, but lack of a decent AP will screw you over against something with a high armour.

Camo Cloaks
Stealth.

Medi-pack
Available to command squads only. Grants Feel No Pain.

Refractor Field
5+ Invuln.

Regimental Standard
+1 combat result, friendlies within 12" reroll morale and pinning.

Vox-caster
Highly recommended. Allows failed orders for the unit to be re-rolled.









IG Tactica: Special Rule

So, why, Terminado? Why is it not special rules?

Well, dear reader, it's because the Imperial Guard only have one special rule. It's called Orders. Officers in a Command Squad are able to issue orders, and they do so in a strict order. Company Command Squad, then Platoon Command Squads. You may only issue an order if the model doing the issuing is not locked in assault, embarked in a vehicle, falling back, or gone to ground. It also must be done before the officer and squad shoot or run. However, it does not prevent them from doing either. Each time he issues an order he must target a friendly non-vehicle unit from the Imperial Guard Codex for the order. The unit must take a leadership test to see if the order is understood. Orders cannot be issued to squads in a transport, that have run, shot, received an order already(failed or passed), falling back, or gone to ground. If the test is successful, the squad carries out the order, and then concludes the shooting phase. On double 1's, the order is issued and the officer can make another order without a test on the same unit. This order does not count towards the officer's allowance. On double 6, no orders can be made that turn. If the test is failed normally, nothing happens.

Generic Orders:

NOTE: All orders with a enemy target, unless otherwise noted, require the officer to have LOS to the target. Unique orders(if any) will be covered in the analysis of the appropriate character.

Bring it Down!
If the order is successful, the squad shoots at one vehicle(or squadron), monstrous creature(or unit), counting their shots as twin-linked. Best used on weapons teams.

Fire on my Target!
The squad shoots at one enemy unit, with the enemy re-rolling successful cover saves. If it's not obvious, the best use of this is to fire at enemy shooting units that are holed up in cover, that can take down your tanks.

Get Back in the Fight!
Only issued to units that are falling back or gone to ground. The unit regroups if falling back, and returns to normal if gone to ground, ignoring all restrictions. The squad may then shoot and assault, if it has the capability for either. Best used if your giant infantry platoon runs away. Otherwise, you won't be using this often.

First Rank, FIRE! Second Rank, FIRE!
The unit shoots at any visible target. The officer does not need LOS. Models in the unit with lasguns fire an extra shot that phase. Best used to bolster the firepower of a infantry squad in a platoon.

Incoming!
The unit goes to ground and receives +2, instead of +1, to their cover save, until the end of their turn. Well used to hide a command squad, or a unit of veterans.

Move! Move! Move!
The ordered unit runs, using three dice and using the highest result to see how far they move.





IG Tactica

Ok, doing another random tactica for an army I don't play. This time it's the 40k codex for Imperial Guard. Watch for a substantial post later today.

Friday, March 15, 2013

Random VC Lists

Made these with my friends VC book.

Strigoi 3k
This is a list based around Strigoi, so lots of Ghouls. Not much more to say, other than...18 Crypt Horrors. Have fun!
Lords

Strigoi Ghoul King-260 pts
Skabscrath-75 pts
Curse of the Revenant-55 pts
Quickblood-30 pts
Dreadknight-10 pts
Terrorgheist-225 pts
Rancid Maw-15 pts
Total-670 pts

Heroes

Necromancer-65 pts
Level 2 Wizard-35 pts
Total-100 pts

Core

20 Crypt Ghouls-200 pts
Crypt Ghast-10 pts
Total-210 pts

20 Crypt Ghouls-200 pts
Crypt Ghast-10 pts
Total-210 pts

20 Crypt Ghouls-200 pts
Crypt Ghast-10 pts
Total-210 pts

40 Zombies-120 pts
Musician-5 pts
Standard Bearer-5 pts
Total-130 pts

Special

Corpse Cart-90 pts
Spear-1 pt
Total-91 pts

9 Crypt Horrors-342 pts
Crypt Haunter-10 pts
Total-352  pts

9 Crypt Horrors-342 pts
Crypt Haunter-10 pts
Total-352  pts

Rare

Varghulf-175 pts

Terrorgheist-225 pts
Rancid Maw-15 pts
Total-240 pts

Mortis Engine-220 pts
Blasphemous Tome-20 pts
Total-240 pts

Kemmler 2k

Lords

Heinrich Kemmler-350 pts

Designed around Kemmler and Krell. They are in the same unit so you can take advantage of Krell's power(the Grave Guard). The main idea is for Kemmler to try to kill stuff with his many attacks(for a human wizard), and heal the Grave Guard, and not die because of Ethereal, and if he has to leave, he can use Fly.

Heroes

Krell-205 pts

Core

40 Skeletons-200 pts
Skeleton Champion-10 pts
Musician-10 pts
Standard Bearer-10 pts
-Screaming Banner
Spears
Total-230 pts

40 Skeletons-200 pts
Skeleton Champion-10 pts
Musician-10 pts
Banner Bearer-10 pts
Total-230 pts

40 Zombies-120 pts
Musician-5 pts
Standard Bearer-5 pts
Total-130 pts

Special

28 Grave Guard-308 pts
Seneschal-10 pts
Musician-10 pts
Standard Bearer-10 pts
-Banner of the Barrows
Great Weapons-28 pts
Total-366 pts

8 Black Knights-168 pts
Hell Knight-10 pts
Musician-10 pts
Standard Bearer-10 pts
Razor Standard
Barding-15 pts
Lances-10 pts
Total-233 pts

Rare

Terrorgheist-225 pts
Rancid Maw-15 pts
Total-240 pts


von Carsteins 3k
Massive Deathstar with the Grave Guard. The GG bus the characters and act as shields. Manfred and Konrad kill grunts to generate Power Dice(well, Manfred). Vlad accepts challenges from Lords that wish to fight, and Isabella heals him, but takes the heal if she is wounded. She can also accept challenges from Heroes.

Lords

Vlad von Carstein-495 pts

Heroes

Isabella von Carstein-175 pts

Konrad von Karstein-160

Mannfred the Acolyte-200

Wight King-85 pts
Shield-4 pts
Great Weapon-5 pts
Battle Standard Bearer-25 pts
-Razor Standard
Total-129 pts

Core

40 Skeletons-200 pts
Skeleton Champion-10 pts
Musician-10 pts
Banner Bearer-10 pts
-Screaming Banners
Spears
Total-230 pts

40 Skeletons-200 pts
Skeleton Champion-10 pts
Musician-10 pts
Banner Bearer-10 pts
Total-230 pts

40 Skeletons-200 pts
Skeleton Champion-10 pts
Musician-10 pts
Banner Bearer-10 pts
Total-230 pts

10 Dire Wolves-80 pts
Doom Wolf-10 pts
Total-90 pts

10 Dire Wolves-80 pts
Doom Wolf-10 pts
Total-90 pts

Special

45 Grave Guard-495 pts
Seneschal-10 pts
Musician-10 pts
Standard Bearer-10 pts
-Banner of the Barrows
Great Weapons-45 pts

5 Black Knights-105 pts
Hell Knight-10 pts
Musician-10 pts
Standard Bearer-10 pts
-War Banner
Barding-15 pts
Lances-10 pts
Total-170 pts

Rare

Terrorgheist-225 pts
Total-225 pts


Vampire Counts 1.5k
This is a list I helped my friend make. At the end their is a 500 pt addition for when it goes to 2000. It is just a balanced list that should do pretty well. The Corpse Cart stays near the GG and Ghouls for ASF. The Wight BSB stays with the Knights, and uses the Razor Standard to make any armor inadequate.

Lords

Heroes

Necromancer-65 pts
Level 2 Wizard-35 pts
Master of the Dead-20 pts
Total-120 pts

Vampire(general)-105
Shield-2 pts
Heavy Armour-4 pts
Quickblood-30 pts
Dreadknight-10 pts
Sword of Strife-40 pts
Total-191 pts

Core

20 Crypt Ghouls-200 pts
Crypt Ghast-10 pts

30 Skeleton Warriors-150 pts
Skeleton Champion-10 pts
Musician-10 pts
Standard Bearer-10 pts
-Screaming Banner
Total-180  pts

10 Dire Wolves-80 pts
Doom Wolf-10 pts
Total-90 pts

Special

Corpse Cart-90 pts
Spear-1 pt
Unholy Lodestone-30 pts
Total-121 pts

19 Grave Guard-209 pts
Seneschal-10 pts
Musician-10 pts
Banner Bearer-10 pts
-Banner of the Barrows
Great Weapons-19 pts
Total-258 pts

5 Black Knights-105 pts
Hell Knight- 10 pts
Musician-10 pts
Standard Bearer-10 pts
-Razor Standard
Barding-15 pts
Lances-10 pts
Total-160 pts

3 Vargheists-158 pts
Vargoyle-10 pts
Total-168 pts

+500 pts


Wight King-85 pts
Lance-5 pts
Shield-4 pts
Skeletal Steed-12 pts
Barding-8 pts
Battle Standard Bearer-25 pts
-Rampagers Standard
Total-149 pts

Terrorgheist-225 pts

3 Crypt Horrors-114 pts
Crypt Haunter-10 pts
Total-124 pts

Wednesday, March 6, 2013

Blood and Dust





Blood and Dust is a blog by way of Facebook created by Michael Little from Buderim. He has a variety of Chaos Daemons, Chaos Space Marines, Tyranids, and other assorted miniatures from Warhammer 40,000. All you with a Facebook account should like him and keep track of his progress. More photos will be found there.

Sunday, March 3, 2013

Chaos Dwarf Artillery Guidelines

I call this a Guideline because it is quite open to interpretation.

10 Infernal Guard with GW, Command

10 Infernal Guard with Command

10 Infernal Guard with Fireflaives and Command

10 Infernal Guard with Hailshot Blunderbusses, the Razor Standard, and Command

That, and as many Engineers and Warmachines as you can fit into 2250 pts.

Kill it with Fire!

This is a 3k list that is all about the K'dai.

Lvl 4 Sorcerer Prophet on Bale Taurus with Lore of Fire, Nahptha Bombs, Talisman of Preservation, more Magic Items

10 Infernal Guard with GW, Command

10 Infernal Guard with Command

10 Infernal Guard with Fireflaives and Command

10 Infernal Guard with Hailshot Blunderbusses, the Razor Standard, and Command

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

3 K'dai with Man-burner

K'dai Destroyer

K'dai Destroyer

K'Dai Destroyer

Toads for the Toad God!

If you can't tell from the title, this is going to be an army dedicated to Toad Dragons at 3000 pts.  I won't go into to much detail about what everything is. If you want to know more, look it up.

Tamurkhan(Tyrant) on Buebelos
Basically a buffed Ogre Tyrant with Mark of Nurgle(MoN) on a similarly buffed Toad Dragon.

Kazyk the Befouled on Rot Beast
An Exalted Hero who has Poisoned Attacks, Fear, and Regeneration(5+). He rides what is essentialy a Nurgle Juggernaught. He can make units of Knights with the Mark of Nurgle into Rot Knights, which have the same steed and Special Rules for +15 pts.

2 Toad Dragons
350 pts apiece of undiluted cheese.

5 Rot Knights with Lances, Command, and the Razor Standard
Kazyk rolls with them.

5 Rot Knights with Ensorcelled weapons, Command

40 Marauders with GW, MoN, Command, Light Armour

12 Warriors with Halberds, MoN, command, Flame Banner

2 Chariots of Nurgle









Horde of Chaos thoughts

The Horde of Chaos ruleset from Tamurkhan: Throne of Chaos is basically my dream ruleset. If you didn't know, it is a ruleset designed to use elements ofall four Warhammer Chaos Armybooks in a single Grand Army. It allows me to satisfy my ADD and use all of my distractions in the same army. I do not at current own the book but when I do expect a review on here.

Big D's thoughts on the Toad Dragon

Written by yours truly
(To the tune of "On top of Spaghetti")

On top of dead bodies, all covered in cheez, there was a Toad Dragon, all filled with disease