Thursday, March 21, 2013

IG Tactica: Special Rule

So, why, Terminado? Why is it not special rules?

Well, dear reader, it's because the Imperial Guard only have one special rule. It's called Orders. Officers in a Command Squad are able to issue orders, and they do so in a strict order. Company Command Squad, then Platoon Command Squads. You may only issue an order if the model doing the issuing is not locked in assault, embarked in a vehicle, falling back, or gone to ground. It also must be done before the officer and squad shoot or run. However, it does not prevent them from doing either. Each time he issues an order he must target a friendly non-vehicle unit from the Imperial Guard Codex for the order. The unit must take a leadership test to see if the order is understood. Orders cannot be issued to squads in a transport, that have run, shot, received an order already(failed or passed), falling back, or gone to ground. If the test is successful, the squad carries out the order, and then concludes the shooting phase. On double 1's, the order is issued and the officer can make another order without a test on the same unit. This order does not count towards the officer's allowance. On double 6, no orders can be made that turn. If the test is failed normally, nothing happens.

Generic Orders:

NOTE: All orders with a enemy target, unless otherwise noted, require the officer to have LOS to the target. Unique orders(if any) will be covered in the analysis of the appropriate character.

Bring it Down!
If the order is successful, the squad shoots at one vehicle(or squadron), monstrous creature(or unit), counting their shots as twin-linked. Best used on weapons teams.

Fire on my Target!
The squad shoots at one enemy unit, with the enemy re-rolling successful cover saves. If it's not obvious, the best use of this is to fire at enemy shooting units that are holed up in cover, that can take down your tanks.

Get Back in the Fight!
Only issued to units that are falling back or gone to ground. The unit regroups if falling back, and returns to normal if gone to ground, ignoring all restrictions. The squad may then shoot and assault, if it has the capability for either. Best used if your giant infantry platoon runs away. Otherwise, you won't be using this often.

First Rank, FIRE! Second Rank, FIRE!
The unit shoots at any visible target. The officer does not need LOS. Models in the unit with lasguns fire an extra shot that phase. Best used to bolster the firepower of a infantry squad in a platoon.

Incoming!
The unit goes to ground and receives +2, instead of +1, to their cover save, until the end of their turn. Well used to hide a command squad, or a unit of veterans.

Move! Move! Move!
The ordered unit runs, using three dice and using the highest result to see how far they move.





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