Thursday, March 21, 2013

Imperial Guard Tactica: Special Equipment

This part will only cover weapons and items that are ubiquitous to this codex. Unit specific weapons, and the ones in the rulebook, will not be covered here.

Infantry Armoury

Demolition Charge
Notably carried by Guardsman Marbo, the Demolition Charge is a S8 AP2 Assault 1 large blast, one shot only. That sounds nice until you realize it scatters and has a 6" range. Best used on Marbo, as a suicide unit. Seeing as he won't get a charge until the second turn that he's there, this is the best use for him.

Grenade Launcher
An Assault weapon. Can fire a S3 AP6 small blast or a S6 AP4 single shot. You want as many of these as you can get your hands on playing against 'Nids or Orks. That is all.

Hot-shot Lasweapons
Like normal lasguns and laspistols, except AP3.

Sniper Rifle
Long ranged, Heavy 1, with the Sniper special rule. Notably carried by Ratling Snipers.

Vehicle Armoury

Camo Netting
A Vehicle with this upgrade has Stealth, provided that it didn't move.

Dozer Blade
Vehicle with a dozer blade re-roll failed difficult terrain.

Extra Armour
Crew Stunned turns to Crew Shaken.

Heavy Stubber
3 shots, a long range. That's all.

Hunter-killer Missile
BS3 Krak Missile, 1 shot and unlimited range.

Multi-laser
Good for lots of high strength shots. Will take down MC's pretty well, but lack of a decent AP will screw you over against something with a high armour.

Camo Cloaks
Stealth.

Medi-pack
Available to command squads only. Grants Feel No Pain.

Refractor Field
5+ Invuln.

Regimental Standard
+1 combat result, friendlies within 12" reroll morale and pinning.

Vox-caster
Highly recommended. Allows failed orders for the unit to be re-rolled.









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